Hough voting methods efficiently handle the high complexity of multiscale,
category-level object detection in cluttered scenes. The primary weakness
of this approach is however t...
Pradeep Yarlagadda, Antonio Monroy and Bjorn Ommer
In large-scale simulations involving complex scenes, such as cities inhabited by crowds, simplifications are almost always necessary to achieve interactive frame-rates. Level of D...
John Hamill, Rachel McDonnell, Simon Dobbyn, Carol...
We present the WarpEngine, an architecture designed for realtime image-based rendering of natural scenes from arbitrary viewpoints. The modeling primitives are real-world images w...
Voicu Popescu, John G. Eyles, Anselmo Lastra, Josh...
: The evolution and structuring of plant communities is governed by local plant-to-plant interaction. It has been shown that the individual variability of the organisms and the spa...
Johannes Hoefener, Lars Rudolf, Uta Berger, Thilo ...
We present a framework that we are developing to better solve several critical issues that arise when interactive systems are extended to large displays. These issues include slow...