Sciweavers

91 search results - page 15 / 19
» Local Z-Buffering Rendering in Large Complex Scenes
Sort
View
ECCV
2010
Springer
12 years 1 months ago
Voting by Grouping Dependent Parts
Hough voting methods efficiently handle the high complexity of multiscale, category-level object detection in cluttered scenes. The primary weakness of this approach is however t...
Pradeep Yarlagadda, Antonio Monroy and Bjorn Ommer
CGF
2005
84views more  CGF 2005»
13 years 7 months ago
Perceptual Evaluation of Impostor Representations for Virtual Humans and Buildings
In large-scale simulations involving complex scenes, such as cities inhabited by crowds, simplifications are almost always necessary to achieve interactive frame-rates. Level of D...
John Hamill, Rachel McDonnell, Simon Dobbyn, Carol...
SIGGRAPH
2000
ACM
13 years 11 months ago
The WarpEngine: an architecture for the post-polygonal age
We present the WarpEngine, an architecture designed for realtime image-based rendering of natural scenes from arbitrary viewpoints. The modeling primitives are real-world images w...
Voicu Popescu, John G. Eyles, Anselmo Lastra, Josh...
GI
2009
Springer
13 years 5 months ago
Coarse graining of an individual-based plant model
: The evolution and structuring of plant communities is governed by local plant-to-plant interaction. It has been shown that the individual variability of the organisms and the spa...
Johannes Hoefener, Lars Rudolf, Uta Berger, Thilo ...
C5
2006
IEEE
14 years 1 months ago
A Buffer Framework for Supporting Responsive Interaction in Information Visualization Interfaces
We present a framework that we are developing to better solve several critical issues that arise when interactive systems are extended to large displays. These issues include slow...
Tobias Isenberg, André Miede, M. Sheelagh T...