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FPLAY
2008
15 years 4 months ago
World of Warcraft as a ludic cyborg
This paper describes World of Warcraft as a ludic cyborg -- an entity that exists for play and depends on both artificial and organic components to survive. We argue that the popu...
Victoria McArthur
115
Voted
ACHI
2009
IEEE
15 years 9 months ago
3D Audio Perception System for Humanoid Robots
An audio system is one of the basic components of a humanoid robot designed for natural interaction. For many interaction purposes it is sufficient to use the sound detection and...
Norbert Schmitz, Carsten Spranger, Karsten Berns
143
Voted
CSFW
2005
IEEE
15 years 8 months ago
An Encapsulated Authentication Logic for Reasoning about Key Distribution Protocols
Authentication and secrecy properties are proved by very different methods: the former by local reasoning, leading to matching knowledge of all principals about the order of their...
Iliano Cervesato, Catherine Meadows, Dusko Pavlovi...
ISPD
2000
ACM
124views Hardware» more  ISPD 2000»
15 years 7 months ago
A performance optimization method by gate sizing using statistical static timing analysis
We propose a gate resizing method for delay and power optimization that is based on statistical static timing analysis. Our method focuses on the component of timing uncertainties...
Masanori Hashimoto, Hidetoshi Onodera
129
Voted
CVPR
2008
IEEE
16 years 4 months ago
Nonlinear image representation using divisive normalization
In this paper, we describe a nonlinear image representation based on divisive normalization that is designed to match the statistical properties of photographic images, as well as...
Siwei Lyu, Eero P. Simoncelli