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NETGAMES
2004
ACM
14 years 2 months ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
PAM
2004
Springer
14 years 2 months ago
Measurements and Laboratory Simulations of the Upper DNS Hierarchy
Given that the global DNS system, especially at the higher root and top-levels, experiences significant query loads, we seek to answer the following questions: (1) How does the ch...
Duane Wessels, Marina Fomenkov, Nevil Brownlee, Ki...
INFOCOM
2003
IEEE
14 years 2 months ago
Integration of 802.11 and Third-Generation Wireless Data Networks
Abstract— The third-generation (3G) wide area wireless networks and 802.11 local area wireless networks possess complementary characteristics. 3G networks promise to offer always...
Milind M. Buddhikot, Girish P. Chandranmenon, Seun...
ISCA
2010
IEEE
305views Hardware» more  ISCA 2010»
14 years 2 months ago
Rethinking DRAM design and organization for energy-constrained multi-cores
DRAM vendors have traditionally optimized the cost-perbit metric, often making design decisions that incur energy penalties. A prime example is the overfetch feature in DRAM, wher...
Aniruddha N. Udipi, Naveen Muralimanohar, Niladris...
MICRO
2002
IEEE
164views Hardware» more  MICRO 2002»
14 years 2 months ago
A quantitative framework for automated pre-execution thread selection
Pre-execution attacks cache misses for which conventional address-prediction driven prefetching is ineffective. In pre-execution, copies of cache miss computations are isolated fr...
Amir Roth, Gurindar S. Sohi