In this paper, the computation of likelihood of block motion candidates is considered. The method is based on the evaluation of the sum of squared differences (SSD) measure for lo...
In this paper we describe a new shape-from-shading method. We show how the parallel transport of surface normals can be used to impose curvature consistency and also to iterativel...
: We present a six-degree-of-freedom haptic rendering algorithm using localized contact computations. It takes advantage of high motion coherence due to fast force update and spati...
Young J. Kim, Miguel A. Otaduy, Ming C. Lin, Dines...
This paper presents a non-local kernel regression (NL-KR) method for image and video restoration tasks, which exploits both the non-local self-similarity and local structural regul...
We explore an application to the game of Go of a reinforcement learning approach based on a linear evaluation function and large numbers of binary features. This strategy has prov...