: We present the use of mapping functions to automatically generate levels of detail with known error bounds for polygonal models. We develop a piece-wise linear mapping function f...
We present an interactive system for generating photorealistic, textured, piecewise-planar 3D models of architectural structures and urban scenes from unordered sets of photograph...
Sudipta N. Sinha, Drew Steedly, Richard Szeliski, ...
We use Girard's linear logic (LL) to produce a semantics for Gamma, a multiset transformation language. The semantics improves on the existing structured operational semantics...
The representation of writing styles is a crucial step of writer identification schemes. However, the large intra-writer variance makes it a challenging task. Thus, a good feature...
Liang Du, Xinge You, Huihui Xu, Zhifan Gao, Yuan Y...
—We study the problem of actively searching for an object in a 3D environment under the constraint of a maximum search time, using a visually guided humanoid robot with twentysix...
Alexander Andreopoulos, Stephan Hasler, Heiko Wers...