Networked virtual environments like Second Life enable distant people to meet for leisure as well as work. But users are represented through avatars controlled by keyboards and mo...
Benjamin Petit, Thomas Dupeux, Benoit Bossavit, Jo...
We propose a new fault localization technique for software bugs in large-scale computing systems. Our technique always collects per-process function call traces of a target system...
There is increasing convergence between the fields of parallel and embedded computing. The demand for more functionality in embedded devices means that complex multicore architec...
Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
—We present a scheme for view-dependent level-of-detail control that is implemented entirely on programmable graphics hardware. Our scheme selectively refines and coarsens an ar...