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MM
2010
ACM
182views Multimedia» more  MM 2010»
13 years 10 months ago
A 3d data intensive tele-immersive grid
Networked virtual environments like Second Life enable distant people to meet for leisure as well as work. But users are represented through avatars controlled by keyboards and mo...
Benjamin Petit, Thomas Dupeux, Benoit Bossavit, Jo...
IPPS
2008
IEEE
14 years 4 months ago
Model-based fault localization in large-scale computing systems
We propose a new fault localization technique for software bugs in large-scale computing systems. Our technique always collects per-process function call traces of a target system...
Naoya Maruyama, Satoshi Matsuoka
ISORC
2009
IEEE
14 years 4 months ago
Thread-Local Scope Caching for Real-time Java
There is increasing convergence between the fields of parallel and embedded computing. The demand for more functionality in embedded devices means that complex multicore architec...
Andy J. Wellings, Martin Schoeberl
VISUALIZATION
2005
IEEE
14 years 3 months ago
A Shader-Based Parallel Rendering Framework
Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
Jérémie Allard, Bruno Raffin
TVCG
2010
153views more  TVCG 2010»
13 years 8 months ago
Parallel View-Dependent Level-of-Detail Control
—We present a scheme for view-dependent level-of-detail control that is implemented entirely on programmable graphics hardware. Our scheme selectively refines and coarsens an ar...
Liang Hu, Pedro V. Sander, Hugues Hoppe