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NETGAMES
2003
ACM
15 years 9 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
SAC
2003
ACM
15 years 9 months ago
iGrocer- A Ubiquitous and Pervasive Smart Grocery Shopping System
Emerging Smart phones are poised to give a whole new dimension to the way we shop, bank, and go about many of our everyday activities. iGrocer is a smart grocery shopping assistant...
Sangeetha Shekar, Prashant Nair, Abdelsalam Helal
SIGCOMM
2003
ACM
15 years 9 months ago
Towards an accurate AS-level traceroute tool
Traceroute is widely used to detect routing problems, characterize end-to-end paths, and discover the Internet topology. Providing an accurate list of the Autonomous Systems (ASes...
Zhuoqing Morley Mao, Jennifer Rexford, Jia Wang, R...
SMA
2003
ACM
138views Solid Modeling» more  SMA 2003»
15 years 9 months ago
Associativity between feature models across domains
Associativity between feature models implies the automatic updating of different feature models of a part after changes are made in one of its feature models. This is an importan...
S. Subramani, Balan Gurumoorthy
ATAL
2003
Springer
15 years 9 months ago
Optimizing information exchange in cooperative multi-agent systems
Decentralized control of a cooperative multi-agent system is the problem faced by multiple decision-makers that share a common set of objectives. The decision-makers may be robots...
Claudia V. Goldman, Shlomo Zilberstein
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