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GECCO
2003
Springer
133views Optimization» more  GECCO 2003»
14 years 1 months ago
Dynamic Strategies in a Real-Time Strategy Game
Abstract. Most modern real-time strategy computer games have a sophisticated but fixed ‘AI’ component that controls the computer’s actions. Once the user has learned how suc...
William Joseph Falke II, Peter Ross
ICMI
2003
Springer
116views Biometrics» more  ICMI 2003»
14 years 1 months ago
Interactive skills using active gaze tracking
We have incorporated interactive skills into an active gaze tracking system. Our active gaze tracking system can identify an object in a cluttered scene that a person is looking a...
Rowel Atienza, Alexander Zelinsky
IPSN
2003
Springer
14 years 1 months ago
A Robust Data Delivery Protocol for Large Scale Sensor Networks
Although data forwarding algorithms and protocols have been among the first set of issues explored in sensor networking, how to reliably deliver sensing data through a vast field...
Fan Ye, Gary Zhong, Songwu Lu, Lixia Zhang
DATE
2010
IEEE
154views Hardware» more  DATE 2010»
14 years 1 months ago
ERSA: Error Resilient System Architecture for probabilistic applications
There is a growing concern about the increasing vulnerability of future computing systems to errors in the underlying hardware. Traditional redundancy techniques are expensive for...
Larkhoon Leem, Hyungmin Cho, Jason Bau, Quinn A. J...
CF
2010
ACM
14 years 1 months ago
Variant-based competitive parallel execution of sequential programs
Competitive parallel execution (CPE) is a simple yet attractive technique to improve the performance of sequential programs on multi-core and multi-processor systems. A sequential...
Oliver Trachsel, Thomas R. Gross
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