Multiresolution shape representation is a very effective way to decompose surface geometry into several levels of detail. Geometric modeling with such representations enables flex...
We present a system for interactive shape and appearance editing of 3D point-sampled geometry. By generalizing conventional 2D pixel editors, our system supports a great variety o...
Matthias Zwicker, Mark Pauly, Oliver Knoll, Markus...
A texture atlas is an efficient way to represent information (like colors, normals, displacement maps ...) on triangulated surfaces. The LSCM method (Least Squares Conformal Maps...
A plenoptic function is a parameterized function describing the flow of light in space, and has served as a key idea in building some of the recent image-based rendering systems....
198 Triangles Std. Wire Frame 2 Triangles 32×32 Texture Finite element models used in crash worthiness simulations now contain more than one million mostly quadrilateral elements...