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» MAVIS: A Visual Environment for Active Computer Vision
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CGA
2008
13 years 8 months ago
Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments
This paper studies the use of visual blur effects, i.e., blurring of parts of the image fed back to the user, for First-Person-Navigations in Virtual Environments (VE). First, we ...
Sébastien Hillaire, Anatole Lécuyer,...
CVPR
2012
IEEE
12 years 1 months ago
Stream-based Joint Exploration-Exploitation Active Learning
Learning from streams of evolving and unbounded data is an important problem, for example in visual surveillance or internet scale data. For such large and evolving real-world data...
Chen Change Loy, Timothy M. Hospedales, Tao Xiang,...
ICPR
2010
IEEE
14 years 24 days ago
Active Boosting for Interactive Object Retrieval
This paper presents a new algorithm based on boosting for interactive object retrieval in images. Recent works propose ”online boosting” algorithms where weak classifier sets...
Alexis Lechervy, Philippe Henri Gosselin, Frederic...
CVPR
2010
IEEE
14 years 4 months ago
Beyond Active Noun Tagging: Modeling Contextual Interactions for Multi-Class Active Learning
We present an active learning framework to simultaneously learn appearance and contextual models for scene understanding tasks (multi-class classification). Existing multi-class a...
Behjat Siddiquie, Abhinav Gupta
ICALT
2005
IEEE
14 years 1 months ago
Understanding Object-Oriented Software through Virtual Role-Play
Visualization techniques are commonly used in computer science, particularly for understanding the interactions intrinsic in the object-oriented paradigm. The visualization effect...
Guillermo Jiménez-Díaz, Mercedes G&o...