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NETGAMES
2006
ACM
14 years 1 months ago
On correctness of scalable multi-server state replication in online games
Massively Multiplayer Online Games (MMOG) require novel, scalable network architectures for a high amount of participating players in huge game worlds. Consequently, new and compl...
Jens Müller 0004, Andreas Gössling, Serg...
IJPRAI
2002
97views more  IJPRAI 2002»
13 years 7 months ago
Shape Description and Invariant Recognition Employing Connectionist Approach
This paper presents a new approach for shape description and invariant recognition by geometric-normalization implemented by neural networks. The neural system consists of a shape...
Jezekiel Ben-Arie, Zhiqian Wang
CIKM
2009
Springer
14 years 3 days ago
Density-based clustering using graphics processors
During the last few years, GPUs have evolved from simple devices for the display signal preparation into powerful coprocessors that do not only support typical computer graphics t...
Christian Böhm, Robert Noll, Claudia Plant, B...
IPPS
2000
IEEE
13 years 12 months ago
Using Switch Directories to Speed Up Cache-to-Cache Transfers in CC-NUMA Multiprocessors
In this paper, we propose a novel hardware caching technique, called switch directory, to reduce the communication latency in CC-NUMA multiprocessors. The main idea is to implemen...
Ravi R. Iyer, Laxmi N. Bhuyan, Ashwini K. Nanda
EUC
2005
Springer
14 years 1 months ago
Evaluation of Space Allocation Circuits
This paper describes the design and evaluation of the PCA (Plastic Cell Architecture) cell, which implements a novel space allocation method. PCA is a dynamically reconfigurable a...
Shinya Kyusaka, Hayato Higuchi, Taichi Nagamoto, Y...