This paper describes our approaches to raise the level of abstraction at which hardware suitable for accelerating computationally-intensive applications can be specified. Field-Pr...
Qiang Liu, George A. Constantinides, Konstantinos ...
We present a framework for computing generalized distance transforms and skeletons of two-dimensional objects using graphics hardware. Our method is based on the concept of footpr...
This paper describes a new hardware algorithm for morpheme extraction and its implementation on a specific machine (MEX-I), as the first step toward achieving natural language par...
We propose a fast method for computing distance transforms and skeletons of 3D objects using programmable Graphics Processing Units (GPUs). We use an efficient method, called dista...
M. A. M. M. van Dortmont, H. M. M. van de Wetering...
Abstract-- Technological advances have made FPGAs an attractive platform for the acceleration of complex scientific applications. These applications demand high performance and hig...