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VISUALIZATION
2005
IEEE
14 years 1 months ago
A Shader-Based Parallel Rendering Framework
Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
Jérémie Allard, Bruno Raffin
VEE
2005
ACM
199views Virtualization» more  VEE 2005»
14 years 1 months ago
Escape analysis in the context of dynamic compilation and deoptimization
In object-oriented programming languages, an object is said to escape the method or thread in which it was created if it can also be accessed by other methods or threads. Knowing ...
Thomas Kotzmann, Hanspeter Mössenböck
SIGCOMM
1999
ACM
14 years 5 hour ago
A Simple Approximation to Minimum-Delay Routing
The conventional approach to routing in computer networks consists of using a heuristic to compute a single shortest path from a source to a destination. Single-path routing is ve...
Srinivas Vutukury, J. J. Garcia-Luna-Aceves
GECCO
2006
Springer
195views Optimization» more  GECCO 2006»
13 years 11 months ago
Studying XCS/BOA learning in Boolean functions: structure encoding and random Boolean functions
Recently, studies with the XCS classifier system on Boolean functions have shown that in certain types of functions simple crossover operators can lead to disruption and, conseque...
Martin V. Butz, Martin Pelikan
JCB
2006
215views more  JCB 2006»
13 years 7 months ago
Protein Fold Recognition Using Segmentation Conditional Random Fields (SCRFs)
Protein fold recognition is an important step towards understanding protein three-dimensional structures and their functions. A conditional graphical model, i.e., segmentation con...
Yan Liu 0002, Jaime G. Carbonell, Peter Weigele, V...