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ISVC
2009
Springer
14 years 2 months ago
Measurement of Pedestrian Groups Using Subtraction Stereo
In this paper, detection of pedestrian groups and counting of the number of pedestrians in each group using “subtraction stereo” are discussed. Subtraction stereo is a stereo v...
Kenji Terabayashi, Yuki Hashimoto, Kazunori Umeda
MIG
2009
Springer
14 years 2 months ago
A Predictive Collision Avoidance Model for Pedestrian Simulation
We present a new local method for collision avoidance that is based on collision prediction. In our model, each pedestrian predicts possible future collisions with other pedestrian...
Ioannis Karamouzas, Peter Heil, Pascal van Beek, M...
SCALESPACE
2009
Springer
14 years 2 months ago
Geodesically Linked Active Contours: Evolution Strategy Based on Minimal Paths
The proposed method is related to parametric and geodesic active contours as well as minimal paths, in the context of image segmentation 1 . Our geodesically linked active contour ...
Julien Mille, Laurent D. Cohen
SG
2009
Springer
14 years 2 months ago
Sketch-Based Interface for Crowd Animation
In this paper, we propose a novel interface for controlling crowd animation. Crowd animation is widely used in movie production and computer games. However, to make an intended cro...
Masaki Oshita, Yusuke Ogiwara
ACMACE
2009
ACM
14 years 2 months ago
An in-game reporting tool for pervasive games
Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move ar...
Annika Waern, Zeynep Ahmet, Daniel Sundström