In this paper, detection of pedestrian groups and counting of the number of pedestrians in each group using “subtraction stereo” are discussed. Subtraction stereo is a stereo v...
We present a new local method for collision avoidance that is based on collision prediction. In our model, each pedestrian predicts possible future collisions with other pedestrian...
Ioannis Karamouzas, Peter Heil, Pascal van Beek, M...
The proposed method is related to parametric and geodesic active contours as well as minimal paths, in the context of image segmentation 1 . Our geodesically linked active contour ...
In this paper, we propose a novel interface for controlling crowd animation. Crowd animation is widely used in movie production and computer games. However, to make an intended cro...
Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move ar...