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» Making a Game of Network Security
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144
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STOC
2006
ACM
122views Algorithms» more  STOC 2006»
16 years 4 months ago
Fast convergence to Wardrop equilibria by adaptive sampling methods
We study rerouting policies in a dynamic round-based variant of a well known game theoretic traffic model due to Wardrop. Previous analyses (mostly in the context of selfish routi...
Simon Fischer, Harald Räcke, Berthold Vö...
145
Voted
NETGAMES
2003
ACM
15 years 9 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
139
Voted
CCS
2003
ACM
15 years 9 months ago
Using graphic turing tests to counter automated DDoS attacks against web servers
We present WebSOS, a novel overlay-based architecture that provides guaranteed access to a web server that is targeted by a denial of service (DoS) attack. Our approach exploits t...
William G. Morein, Angelos Stavrou, Debra L. Cook,...
119
Voted
WPES
2005
ACM
15 years 9 months ago
The privacy cost of the second-chance offer
This paper examines a generalization of a two-stage game common on eBay: an ascending-price auction followed by price discrimination (the second chance offer). High bids in the a...
Sumit Joshi, Yu-An Sun, Poorvi L. Vora
149
Voted
SIGCOMM
2010
ACM
15 years 3 months ago
An analysis of social network-based Sybil defenses
Recently, there has been much excitement in the research community over using social networks to mitigate multiple identity, or Sybil, attacks. A number of schemes have been propo...
Bimal Viswanath, Ansley Post, P. Krishna Gummadi, ...