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ATAL
2010
Springer
13 years 8 months ago
Path disruption games
We propose Path Disruption Games (PDGs), which consider collaboration between agents attempting stop an adversary from travelling from a source node to a target node in a graph. P...
Yoram Bachrach, Ely Porat
EUROSYS
2010
ACM
14 years 1 months ago
PUSH: A Dataflow Shell
The deluge of huge data sets such as those provided by sensor networks, online transactions, and the web provide exciting opportunities for data analysis. The scale of the data ...
Noah Evans, Eric Van Hensbergen
DAC
2003
ACM
14 years 8 months ago
Using estimates from behavioral synthesis tools in compiler-directed design space exploration
This paper considers the role of performance and area estimates from behavioral synthesis in design space exploration. We have developed a compilation system that automatically ma...
Byoungro So, Pedro C. Diniz, Mary W. Hall
CCS
2006
ACM
13 years 11 months ago
EXE: automatically generating inputs of death
This paper presents EXE, an effective bug-finding tool that automatically generates inputs that crash real code. Instead of running code on manually or randomly constructed input,...
Cristian Cadar, Vijay Ganesh, Peter M. Pawlowski, ...
HPCA
2008
IEEE
14 years 7 months ago
Uncovering hidden loop level parallelism in sequential applications
As multicore systems become the dominant mainstream computing technology, one of the most difficult challenges the industry faces is the software. Applications with large amounts ...
Hongtao Zhong, Mojtaba Mehrara, Steven A. Lieberma...