We consider a very natural problem concerned with game manipulation. Let G be a directed graph where the nodes represent players of a game, and an edge from u to v means that u ca...
We define two negotiation protocols for Group Decision Making, which main feature is the existence of acceptation thresholds. In order to predict which consensus are expected to ...
Interactive virtual characters are nowadays commonplace in games, animations, and Virtual Reality (VR) applications. However, relatively few work has so far considered the animatio...
Matthias Weber, Guido Heumer, Heni Ben Amor, Bernh...
—We exhibit a deterministic concurrent reachability game PURGATORYn with n non-terminal positions and a binary choice for both players in every position so that any positional st...
1 In this document, we describe our work applying natural language (NL) technologies to improve non-player character (NPC) dialog interactions in games, specifically role-playing g...