Sciweavers

104 search results - page 5 / 21
» Manipulation in Games
Sort
View
AAAI
2010
13 years 8 months ago
Fixing a Tournament
We consider a very natural problem concerned with game manipulation. Let G be a directed graph where the nodes represent players of a game, and an edge from u to v means that u ca...
Virginia Vassilevska Williams
EUSFLAT
2007
215views Fuzzy Logic» more  EUSFLAT 2007»
13 years 8 months ago
Two Consensus Protocols Based on an Acceptance Threshold in Group Decision Making
We define two negotiation protocols for Group Decision Making, which main feature is the existence of acceptation thresholds. In order to predict which consensus are expected to ...
Christophe Labreuche
ICAT
2006
IEEE
14 years 1 months ago
An Animation System for Imitation of Object Grasping in Virtual Reality
Interactive virtual characters are nowadays commonplace in games, animations, and Virtual Reality (VR) applications. However, relatively few work has so far considered the animatio...
Matthias Weber, Guido Heumer, Heni Ben Amor, Bernh...
21
Voted
LICS
2009
IEEE
14 years 2 months ago
Winning Concurrent Reachability Games Requires Doubly-Exponential Patience
—We exhibit a deterministic concurrent reachability game PURGATORYn with n non-terminal positions and a binary choice for both players in every position so that any positional st...
Kristoffer Arnsfelt Hansen, Michal Koucký, ...
AIIDE
2006
13 years 8 months ago
Using Natural Language to Manage NPC Dialog
1 In this document, we describe our work applying natural language (NL) technologies to improve non-player character (NPC) dialog interactions in games, specifically role-playing g...
Gary Kacmarcik