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ACMACE
2009
ACM
14 years 3 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
FPL
2007
Springer
154views Hardware» more  FPL 2007»
14 years 3 months ago
Physical Unclonable Functions, FPGAs and Public-Key Crypto for IP Protection
In recent years, IP protection of FPGA hardware designs has become a requirement for many IP vendors. To this end solutions have been proposed based on the idea of bitstream encry...
Jorge Guajardo, Sandeep Kumar, Geert Jan Schrijen,...
DOLAP
1998
ACM
14 years 1 months ago
Methodological Framework for Data Warehouse Design
Though designing a data warehouse requires techniques completely different from those adopted for operational systems, no significant effort has been made so far to develop a comp...
Matteo Golfarelli, Stefano Rizzi
PPSN
1998
Springer
14 years 1 months ago
Integrated Facility Design Using an Evolutionary Approach with a Subordinate Network Algorithm
The facility design problem is a common one in manufacturing and service industries and has been studied extensively in the literature. However, restrictions on the scope of the de...
Bryan A. Norman, Alice E. Smith, Rifat Aykut Arapo...
EURODAC
1994
IEEE
118views VHDL» more  EURODAC 1994»
14 years 1 months ago
A new knowledge-based design manager assistant for CAD frameworks
In this paper we introduce a new knowledgebased method for planning and managing the VLSI design process, based on prediction and advice, that minimizes search in a wide design sp...
Félix Moreno, Juan M. Meneses