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MM
2000
ACM
98views Multimedia» more  MM 2000»
13 years 12 months ago
Determining computable scenes in films and their structures using audio-visual memory models
In this paper we present novel algorithms for computing scenes and within-scene structures in films. We begin by mapping insights from film-making rules and experimental results f...
Hari Sundaram, Shih-Fu Chang
SCOPES
2007
Springer
14 years 1 months ago
Optimization of dynamic data structures in multimedia embedded systems using evolutionary computation
Embedded consumer devices are increasing their capabilities and can now implement new multimedia applications reserved only for powerful desktops a few years ago. These applicatio...
David Atienza, Christos Baloukas, Lazaros Papadopo...
ICIP
2003
IEEE
14 years 9 months ago
Approximation of color characterization MLUTS with artificial neural networks
MLUTs used in color characterization require significant memory for embedded systems. Most tools that create device characterization maps, use MLUTs. For this reason, there is int...
Michael J. Vrhel
ISCAS
2005
IEEE
154views Hardware» more  ISCAS 2005»
14 years 1 months ago
An automated methodology for memory-conscious mapping of DSP applications on coarse-grain reconfigurable arrays
—This paper presents a memory-conscious mapping methodology of computational intensive applications on coarse-grain reconfigurable arrays. By exploiting the inherent abundant amo...
Michalis D. Galanis, Gregory Dimitroulakos, Consta...
CONCUR
2005
Springer
14 years 1 months ago
Games Where You Can Play Optimally Without Any Memory
Abstract. Reactive systems are often modelled as two person antagonistic games where one player represents the system while his adversary represents the environment. Undoubtedly, t...
Hugo Gimbert, Wieslaw Zielonka