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» Mapping Information onto 3D Virtual Worlds
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ASUNAM
2009
IEEE
13 years 6 months ago
Automatically Detecting Points of Interest and Social Networks from Tracking Positions of Avatars in a Virtual World
With hundreds of millions of users already today, virtual worlds will become an important factor in tomorrow's media landscape. In a virtual world, users are represented by s...
Frank Kappe, Bilal Zaka, Michael Steurer
ACMACE
2006
ACM
14 years 2 months ago
How real should virtual characters be?
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...
VR
2002
IEEE
125views Virtual Reality» more  VR 2002»
14 years 1 months ago
A Scalable, Multi-User VRML Server
VRML97 allows the description of dynamic worlds that can change with both the passage of time, and user interaction. Unfortunately, the current VRML usage model prevents its full ...
Thomas Rischbeck, Paul Watson
TVCG
2012
218views Hardware» more  TVCG 2012»
11 years 11 months ago
Flow-Based Local Optimization for Image-to-Geometry Projection
—The projection of a photographic dataset on a 3D model is a robust and widely applicable way to acquire appearance information of an object. The first step of this procedure is...
Matteo Dellepiane, Ricardo Marroquim, Marco Callie...
UIST
2010
ACM
13 years 6 months ago
TwinSpace: an infrastructure for cross-reality team spaces
We introduce TwinSpace, a flexible software infrastructure for combining interactive workspaces and collaborative virtual worlds. Its design is grounded in the need to support dee...
Derek F. Reilly, Hafez Rouzati, Andy Wu, Jee Yeon ...