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» Mapping Information onto 3D Virtual Worlds
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SBSC
2008
IEEE
14 years 3 months ago
The Agent-Based Architecture of RECOLLVE
The world globalization process, the increasing demand for communication and information technologies create a demand for collaborative applications. Aiming at supporting communic...
José Valentim Dos Santos Filho, Roberta Lim...
COMPGEOM
2003
ACM
14 years 1 months ago
Billboard clouds
We introduce billboard clouds – a new approach for extreme simplification in the context of real-time rendering. 3D models are simplified onto a set of planes with texture and...
Xavier Décoret, Frédo Durand, Fran&c...
ICPP
2009
IEEE
14 years 3 months ago
Run to Potential: Sweep Coverage in Wireless Sensor Networks
—Wireless sensor networks have become a promising technology in monitoring physical world. In many applications with wireless sensor networks, it is essential to understand how w...
Min Xi, Kui Wu, Yong Qi, Jizhong Zhao, Yunhao Liu,...
AIIDE
2009
13 years 9 months ago
Investigating the Interplay between Camera Viewpoints, Game Information, and Challenge
Players perceive information about game environments through a virtual camera. While a significant discussion in the industry and in academic research circles has centered around ...
Arnav Jhala, Martin Schwartz, Hector Perez Martine...
ICPR
2006
IEEE
14 years 9 months ago
Volume Motion Template for View-Invariant Gesture Recognition
The representation of gestures changes dynamically, depending on camera viewpoints. This camera viewpoints problem is difficult to solve in environments with a single directional ...
Myung-Cheol Roh, Ho-Kuen Shin, Sang-Woong Lee, Seo...