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ICDCS
2011
IEEE
12 years 8 months ago
E-Shadow: Lubricating Social Interaction Using Mobile Phones
—In this paper, we propose E-Shadow, a distributed mobile phone-based local social networking system. E-Shadow has two main components: (1) Local profiles. They enable EShadow u...
Jin Teng, Boying Zhang, Xinfeng Li, Xiaole Bai, Do...
KDD
2012
ACM
220views Data Mining» more  KDD 2012»
11 years 11 months ago
ComSoc: adaptive transfer of user behaviors over composite social network
Accurate prediction of user behaviors is important for many social media applications, including social marketing, personalization and recommendation, etc. A major challenge lies ...
ErHeng Zhong, Wei Fan, Junwei Wang, Lei Xiao, Yong...
ICDCS
2012
IEEE
11 years 11 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
DAC
2005
ACM
14 years 9 months ago
Hardware speech recognition for user interfaces in low cost, low power devices
We propose a system architecture for real-time hardware speech recognition on low-cost, power-constrained devices. The system is intended to support real-time speech-based user in...
Sergiu Nedevschi, Rabin K. Patra, Eric A. Brewer
ICSE
2008
IEEE-ACM
14 years 9 months ago
An approach to detecting duplicate bug reports using natural language and execution information
An open source project typically maintains an open bug repository so that bug reports from all over the world can be gathered. When a new bug report is submitted to the repository...
Xiaoyin Wang, Lu Zhang, Tao Xie, John Anvik, Jiasu...