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VRML
2003
ACM
14 years 3 months ago
Binary compression rates for ASCII formats
Geometry compression for VRML has been an important item on the wish-list of the Web3D Consortium since 1996. It was widely understood that a binary format would be required to al...
Martin Isenburg, Jack Snoeyink
DAGM
2003
Springer
14 years 3 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
ISCA
2010
IEEE
305views Hardware» more  ISCA 2010»
14 years 3 months ago
Rethinking DRAM design and organization for energy-constrained multi-cores
DRAM vendors have traditionally optimized the cost-perbit metric, often making design decisions that incur energy penalties. A prime example is the overfetch feature in DRAM, wher...
Aniruddha N. Udipi, Naveen Muralimanohar, Niladris...
COMPSAC
2002
IEEE
14 years 2 months ago
On the Business Impact of Software Process Improvement
Organisations that follow the CMM-road towards software process improvement tend to spend large amounts of money and effort. This is certainly the case in the company ING which le...
Rob J. Kusters, Jos J. M. Trienekens, Wilmar Hasso...
CW
2002
IEEE
14 years 2 months ago
Efficient Data Compression Methods for Multi-Dimensional Sparse Array Operations
For sparse array operations, in general, the sparse arrays are compressed by some data compression schemes in order to obtain better performance. The Compressed Row/Column Storage...
Chun-Yuan Lin, Yeh-Ching Chung, Jen-Shiuh Liu