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122
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VR
1999
IEEE
189views Virtual Reality» more  VR 1999»
15 years 8 months ago
Cloning and Aging in a VR Family
Face cloning and animation considering wrinkle formation and aging are an aspiring goal and a challenging task. This paper describes a cloning method and an aging simulation in a ...
Won-Sook Lee, Yin Wu, Nadia Magnenat-Thalmann
194
Voted
3DPVT
2004
IEEE
316views Visualization» more  3DPVT 2004»
15 years 7 months ago
A Statistical Method for Robust 3D Surface Reconstruction from Sparse Data
Abstract-General information about a class of objects, such as human faces or teeth, can help to solve the otherwise ill-posed problem of reconstructing a complete surface from spa...
Volker Blanz, Albert Mehl, Thomas Vetter, Hans-Pet...
137
Voted
GECCO
2006
Springer
172views Optimization» more  GECCO 2006»
15 years 7 months ago
Multi-objective optimisation of the protein-ligand docking problem in drug discovery
The pharmaceutical industry is facing an ever-increasing demand to discover novel drugs that are more effective and safer than existing ones. The industry faces huge problem in im...
A. Oduguwa, A. Tiwari, S. Fiorentino, R. Roy
129
Voted
AVI
2004
15 years 5 months ago
Xface: MPEG-4 based open source toolkit for 3D Facial Animation
In this paper, we present our open source, platform independent toolkit for developing 3D talking agents, namely Xface. It relies on MPEG-4 Face Animation (FA) standard. The toolk...
Koray Balci
140
Voted
NIPS
2004
15 years 5 months ago
Reducing Spike Train Variability: A Computational Theory Of Spike-Timing Dependent Plasticity
Experimental studies have observed synaptic potentiation when a presynaptic neuron fires shortly before a postsynaptic neuron, and synaptic depression when the presynaptic neuron ...
Sander M. Bohte, Michael C. Mozer