In this paper we propose an algorithm for automatic transformation of a graph into a 3D Virtual World and its Euclidean map, using the rectangular dualization technique. The nodes...
Sara Drago, Anton Bogdanovych, Massimo Ancona, Sim...
— Motivated by an error-recovery locomotion problem, we propose a control technique for a complex mechanical system by decomposing the system dynamics into a collection of simpli...
Ravi Balasubramanian, Alfred A. Rizzi, Matthew T. ...
We present wavelet warping -- a new class of forward 3D warping algorithms for image-based rendering. In wavelet warping most of the warping operation is performed in the wavelet d...
We introduce a general method to count and randomly sample unlabeled combinatorial structures. The approach is based on pointing unlabeled structures in an “unbiased” way, i.e...
An original method is proposed to extract the most significant volumetric structures in an illuminance image. The method proceeds in three levels of organization managed by generi...