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CVPR
2003
IEEE
14 years 9 months ago
Implicit Meshes for Modeling and Reconstruction
Explicit surfaces, such as triangulations or wireframe models, have been extensively used to represent the deformable 3?D models that are used to fit 3?D point and 2?D silhouette ...
Slobodan Ilic, Pascal Fua
IPMI
2007
Springer
14 years 8 months ago
A Shape-Guided Deformable Model with Evolutionary Algorithm Initialization for 3D Soft Tissue Segmentation
Abstract. We present a novel method for the segmentation of volumetric images, which is especially suitable for highly variable soft tissue structures. Core of the algorithm is a s...
Hans-Peter Meinzer, Ivo Wolf, Sascha Münzing,...
CA
1998
IEEE
13 years 12 months ago
Physically-based Animation of Volumetric Objects
This paper presents a voxel-based animation technique which employs either a massspring modelor a niteelementmodel. The voxel-basedmeshis generated in a pre-processing step. Two v...
Yan Chen, Qing-hong Zhu, Arie E. Kaufman, Shigeru ...
SIGGRAPH
1997
ACM
13 years 11 months ago
Anatomically based modeling
We describe an improved, anatomically based approach to modeling and animating animals. Underlying muscles, bones, and generalized tissue are modeled as triangle meshes or ellipso...
Jane Wilhelms, Allen Van Gelder
3DPVT
2004
IEEE
188views Visualization» more  3DPVT 2004»
13 years 11 months ago
3D Shape Registration using Regularized Medial Scaffolds
This paper proposes a novel method for global registration based on matching 3D medial structures of unorganized point clouds or triangulated meshes. Most practical known methods ...
Ming-Ching Chang, Frederic F. Leymarie, Benjamin B...