The paper deals with the problem of remeshing and fairing of undersampled areas (called ”holes”) in triangular meshes. In this work, we are particularly interested in meshes co...
Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
The block-matching motion estimation algorithm using a translational motion model cannot provide acceptable image quality in low bit-rate coding. To improve coding performance, we ...
In this paper, we propose a new PDE-based methodology for deformable surfaces that is capable of automatically evolving its shape to capture the geometric boundary of the data and ...
This paper presents a novel method for computing simulated x-ray images, or DRRs (digitally reconstructed radiographs), of tetrahedral meshes with higher-order attenuation functio...
Ofri Sadowsky, Jonathan D. Cohen, Russell H. Taylo...