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JUCS
2008
145views more  JUCS 2008»
13 years 9 months ago
Development of Ambient Intelligence Systems Based on Collaborative Task Models
: So far, the Ambient Intelligence (AmI) paradigm has been applied to the development of a great variety of real systems. They use advanced technologies such as ubiquitous computin...
Roberto F. Arroyo, Miguel Gea, José Luis Ga...
JMM2
2006
113views more  JMM2 2006»
13 years 9 months ago
Personal Media Producer: A System for Creating 3D CG Animation from Mobile Phone E-mail
Mobile phone e-mail is increasingly being chosen by consumers as their primary communication tool. Messages exchanged among mobile phone users frequently contain "emoticons (s...
Koichi Emura, Makoto Yasugi, Toshiyuki Tanaka, Sei...
CGF
2011
13 years 17 days ago
BSSRDF Estimation from Single Images
We present a novel method to estimate an approximation of the reflectance characteristics of optically thick, homogeneous translucent materials using only a single photograph as ...
Adolfo Muñoz, Jose I. Echevarria, Francisco...
NETGAMES
2006
ACM
14 years 2 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
SIBGRAPI
2005
IEEE
14 years 2 months ago
Component-Based Adaptive Sampling
High-fidelity renderings of virtual environments is a notoriously computationally expensive task. One commonly used method to alleviate the costs is to adaptively sample the rend...
Kurt Debattista, Alan Chalmers