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FDG
2009
ACM
14 years 3 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
ASM
2000
ASM
14 years 3 months ago
Report on a Practical Application of ASMs in Software Design
ASMs have been used at Siemens Corporate Technology to design a component in a software package called FALKO. Main purpose of FALKO is the construction and validation of timetables...
Egon Börger, Peter Päppinghaus, Joachim ...
ICRA
1999
IEEE
151views Robotics» more  ICRA 1999»
14 years 3 months ago
Interaction with a Realtime Dynamic Environment Simulation Using a Magnetic Levitation Haptic Interface Device
A high performance six degree-of-freedom magnetic levitation haptic interface device has been integrated with a physically-based dynamic rigid-body simulation to enable realistic ...
Peter J. Berkelman, Ralph L. Hollis, David Baraff
ACMIDC
2009
14 years 2 months ago
Drama prototyping for the design of urban interactive systems for children
In this paper, we present Wi-swing, a case study approach in designing a networked playground for children located in a public garden. The approach adopted in the case study is ba...
Andrea Alessandrini, Antonio Rizzo, Elisa Rubegni
WWW
2010
ACM
14 years 2 months ago
Enabling entity-based aggregators for web 2.0 data
Selecting and presenting content culled from multiple heterogeneous and physically distributed sources is a challenging task. The exponential growth of the web data in modern time...
Ekaterini Ioannou, Claudia Niederée, Yannis...