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NETGAMES
2006
ACM
14 years 3 months ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
PADS
2006
ACM
14 years 3 months ago
SOAr-DSGrid: Service-Oriented Architecture for Distributed Simulation on the Grid
Simulation is a low cost alternative to experimentation on real-world physical systems. Grid technology enables coordinated use of and secure access to distributed computing resou...
Xinjun Chen, Wentong Cai, Stephen John Turner, Yon...
SBCCI
2006
ACM
200views VLSI» more  SBCCI 2006»
14 years 3 months ago
A differential switched-capacitor amplifier with programmable gain and output offset voltage
The design of a low-power differential switched-capacitor amplifier for processing a fully-differential input signal coming from a pressure sensor interface is reported. The circu...
Fabio Lacerda, Stefano Pietri, Alfredo Olmos
UIST
2006
ACM
14 years 3 months ago
Procedural haptic texture
We present the Haptic Shading Framework (HSF), a framework for procedurally defining haptic texture. HSF haptic texture shaders are short procedures allowing an application-progr...
Jeremy Shopf, Marc Olano
ACISICIS
2005
IEEE
14 years 2 months ago
A Performance Analysis Model of PC-Based Software Router Supporting IPv6-IPv4 Translation for Residential Gateway
: This paper presents a queuing analysis model of a PC-based software router supporting IPv6-IPv4 translation for residential gateway. The proposed models are M/G/1/K or MMPP-2/G/1...
Ssang-Hee Seo, In-Yeup Kong