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SIGCOMM
2009
ACM
14 years 3 months ago
Matchmaking for online games and other latency-sensitive P2P systems
– The latency between machines on the Internet can dramatically affect users’ experience for many distributed applications. Particularly, in multiplayer online games, players s...
Sharad Agarwal, Jacob R. Lorch
SIGCOMM
2009
ACM
14 years 3 months ago
Safe and effective fine-grained TCP retransmissions for datacenter communication
This paper presents a practical solution to a problem facing high-fan-in, high-bandwidth synchronized TCP workloads in datacenter Ethernets—the TCP incast problem. In these netw...
Vijay Vasudevan, Amar Phanishayee, Hiral Shah, Eli...
SIGCOMM
2009
ACM
14 years 3 months ago
Towards automated performance diagnosis in a large IPTV network
IPTV is increasingly being deployed and offered as a commercial service to residential broadband customers. Compared with traditional ISP networks, an IPTV distribution network (i...
Ajay Anil Mahimkar, Zihui Ge, Aman Shaikh, Jia Wan...
SIGCOMM
2009
ACM
14 years 3 months ago
On the evolution of user interaction in Facebook
Online social networks have become extremely popular; numerous sites allow users to interact and share content using social links. Users of these networks often establish hundreds...
Bimal Viswanath, Alan Mislove, Meeyoung Cha, P. Kr...
SIGCOMM
2009
ACM
14 years 3 months ago
Accountability in hosted virtual networks
Virtualization enables multiple networks, each customized for a particular purpose, to run concurrently over a shared substrate. One such model for managing these virtual networks...
Eric Keller, Ruby B. Lee, Jennifer Rexford