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APGV
2008
ACM
172views Visualization» more  APGV 2008»
13 years 11 months ago
Brightness of the glare illusion
The glare illusion is commonly used in CG rendering, especially in game engines, to achieve a higher brightness than that of the maximum luminance of a display. In this work, we m...
Akiko Yoshida, Matthias Ihrke, Rafal Mantiuk, Hans...
ICIP
2008
IEEE
14 years 3 months ago
Perceptual soft thresholding using the structural similarity index
In this paper, we present a novel algorithm for wavelet domain image denoising using the soft thresholding function. The thresholds are designed to be locally optimal with respect...
Sumohana S. Channappayya, Alan C. Bovik, Robert W....
DICTA
2003
13 years 10 months ago
TLIB: A Real-time Computer Vision Library for HCI
A computer vision software library is a key component of vision-based applications. While there are several existing libraries, most are large and comple or limited to a particular...
Sébastien Grange, Terry Fong, Charles Baur
CCS
2007
ACM
14 years 28 days ago
Reconfigurable trusted computing in hardware
Trusted Computing (TC) is an emerging technology towards building trustworthy computing platforms. The Trusted Computing Group (TCG) has proposed several specifications to impleme...
Thomas Eisenbarth, Tim Güneysu, Christof Paar...
TIP
2008
124views more  TIP 2008»
13 years 8 months ago
GAFFE: A Gaze-Attentive Fixation Finding Engine
Abstract-- The ability to automatically detect visually interesting regions in images has many practical applications, especially in the design of active machine vision and automat...
Umesh Rajashekar, Ian van der Linde, Alan C. Bovik...