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» Measuring presence in virtual environments
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CHI
2000
ACM
14 years 8 days ago
Eye-hand co-ordination with force feedback
The term Eye-hand co-ordination refers to hand movements controlled with visual feedback and reinforced by hand contact with objects. A correct perspective view of a virtual envir...
Roland Arsenault, Colin Ware
VRST
2004
ACM
14 years 1 months ago
A CAVE system for interactive modeling of global illumination in car interior
Global illumination dramatically improves realistic appearance of rendered scenes, but usually it is neglected in VR systems due to its high costs. In this work we present an effi...
Kirill Dmitriev, Thomas Annen, Grzegorz Krawczyk, ...
CN
2010
152views more  CN 2010»
13 years 8 months ago
An environment-aware mobility model for wireless ad hoc network
Simulation is a cost effective, fast and flexible alternative to test-beds or practical deployment for evaluating the characteristics and potential of mobile ad hoc networks. Sinc...
Sabbir Ahmed, Gour C. Karmakar, Joarder Kamruzzama...
IMC
2006
ACM
14 years 1 months ago
The need for cross-layer information in access point selection algorithms
The low price of commodity wireless LAN cards and access points (APs) has resulted in the rich proliferation of high density WLANs in enterprise, academic environments, and public ...
Karthikeyan Sundaresan, Konstantina Papagiannaki
APGV
2008
ACM
124views Visualization» more  APGV 2008»
13 years 10 months ago
Sensitivity to scene motion for phases of head yaws
In order to better understand how scene motion is perceived in immersive virtual environments and to provide guidelines for designing more useable systems, we measured sensitivity...
Jason Jerald, Tabitha C. Peck, Frank Steinicke, Ma...