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VRST
2004
ACM
14 years 4 months ago
A CAVE system for interactive modeling of global illumination in car interior
Global illumination dramatically improves realistic appearance of rendered scenes, but usually it is neglected in VR systems due to its high costs. In this work we present an effi...
Kirill Dmitriev, Thomas Annen, Grzegorz Krawczyk, ...
DMIN
2008
190views Data Mining» more  DMIN 2008»
14 years 10 days ago
Optimization of Self-Organizing Maps Ensemble in Prediction
The knowledge discovery process encounters the difficulties to analyze large amount of data. Indeed, some theoretical problems related to high dimensional spaces then appear and de...
Elie Prudhomme, Stéphane Lallich
EGH
2003
Springer
14 years 4 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
ICCV
1999
IEEE
15 years 24 days ago
A Bidirectional Matching Algorithm for Deformable Pattern Detection with Application to Handwritten Word Retrieval
A Bayesian framework for deformable pattern classification has been proposed in [1] with promising results for isolated handwritten character recognition. Its performance, however...
Kwok-Wai Cheung, Dit-Yan Yeung, Roland T. Chin
EDBT
2009
ACM
277views Database» more  EDBT 2009»
14 years 3 months ago
G-hash: towards fast kernel-based similarity search in large graph databases
Structured data including sets, sequences, trees and graphs, pose significant challenges to fundamental aspects of data management such as efficient storage, indexing, and simila...
Xiaohong Wang, Aaron M. Smalter, Jun Huan, Gerald ...