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NETGAMES
2006
ACM
14 years 2 months ago
On correctness of scalable multi-server state replication in online games
Massively Multiplayer Online Games (MMOG) require novel, scalable network architectures for a high amount of participating players in huge game worlds. Consequently, new and compl...
Jens Müller 0004, Andreas Gössling, Serg...
GLOBECOM
2006
IEEE
14 years 2 months ago
Relay-Assisted Spatial Multiplexing in Wireless Fixed Relay Networks
— Fixed relays are expected to be a part of future infrastructure-based wireless networks. Besides coverage extension, such relays can form advanced architectures due to the fle...
Furuzan Atay Onat, Halim Yanikomeroglu, Shalini S....
DSD
2006
IEEE
131views Hardware» more  DSD 2006»
13 years 11 months ago
Designing Efficient Irregular Networks for Heterogeneous Systems-on-Chip
Abstract-- Networks-on-Chip will serve as the central integration platform in future complex SoC designs, composed of a large number of heterogeneous processing resources. Most res...
Christian Neeb, Norbert Wehn
IEEEPACT
2008
IEEE
14 years 2 months ago
Multitasking workload scheduling on flexible-core chip multiprocessors
While technology trends have ushered in the age of chip multiprocessors (CMP) and enabled designers to place an increasing number of cores on chip, a fundamental question is what ...
Divya Gulati, Changkyu Kim, Simha Sethumadhavan, S...
HPDC
2005
IEEE
14 years 1 months ago
Design and implementation tradeoffs for wide-area resource discovery
This paper describes the design and implementation of SWORD, a scalable resource discovery service for widearea distributed systems. In contrast to previous systems, SWORD allows ...
David L. Oppenheimer, Jeannie R. Albrecht, David A...