Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
While performance, area, and power constraints have been the driving force in designing current communication-enabled embedded systems, post-fabrication and run-time adaptability ...
There is still no standardization of software measures and metrics extraction tools have to be updated frequently to handle the changes. A possible solution is represented by usin...
Marco Scotto, Alberto Sillitti, Giancarlo Succi, T...
We describe a radically new cache architecture and demonstrate that it offers a huge reduction in cache cost, size and power consumption whilst maintaining performance on a wide ra...
Matching regular expressions (regexps) is a very common workload. For example, tokenization, which consists of recognizing words or keywords in a character stream, appears in ever...