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IEEECGIV
2005
IEEE
14 years 1 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
ICCAD
2003
IEEE
325views Hardware» more  ICCAD 2003»
14 years 1 months ago
Hardware Scheduling for Dynamic Adaptability using External Profiling and Hardware Threading
While performance, area, and power constraints have been the driving force in designing current communication-enabled embedded systems, post-fabrication and run-time adaptability ...
Brian Swahn, Soha Hassoun
SAC
2004
ACM
14 years 1 months ago
A relational approach to software metrics
There is still no standardization of software measures and metrics extraction tools have to be updated frequently to handle the changes. A possible solution is represented by usin...
Marco Scotto, Alberto Sillitti, Giancarlo Succi, T...
HIPC
1999
Springer
14 years 14 days ago
Microcaches
We describe a radically new cache architecture and demonstrate that it offers a huge reduction in cache cost, size and power consumption whilst maintaining performance on a wide ra...
David May, Dan Page, James Irwin, Henk L. Muller
ICS
2009
Tsinghua U.
14 years 3 months ago
High-performance regular expression scanning on the Cell/B.E. processor
Matching regular expressions (regexps) is a very common workload. For example, tokenization, which consists of recognizing words or keywords in a character stream, appears in ever...
Daniele Paolo Scarpazza, Gregory F. Russell