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ROBOCUP
2007
Springer
140views Robotics» more  ROBOCUP 2007»
14 years 3 months ago
Tailored Real-Time Simulation for Teams of Humanoid Robots
Abstract. Developing and testing the key modules of autonomous humanoid soccer robots (e.g., for vision, localization, and behavior control) in software-in-the-loop (SIL) experimen...
Martin Friedmann, Karen Petersen, Oskar von Stryk
SIBGRAPI
1999
IEEE
14 years 1 months ago
Real-Time Shadow Generation Using BSP Trees and Stencil Buffers
This paper describes a real-time shadow generation algorithm for polygonal environments illuminated by movable point light sources. The main goal is to quickly reduce the number o...
Harlen Costa Batagelo, Ilaim Costa Júnior
ACSAC
2009
IEEE
14 years 3 months ago
Online Sketching of Network Flows for Real-Time Stepping-Stone Detection
Abstract—We present an efficient and robust stepping-stone detection scheme based on succinct packet-timing sketches of network flows. The proposed scheme employs an online alg...
Baris Coskun, Nasir D. Memon
ICNP
2002
IEEE
14 years 2 months ago
Sync-MS: Synchronized Messaging Service for Real-Time Multi-Player Distributed Games
Real-time, online multi-player games are becoming increasingly popular due to advances in game design and the proliferation of broadband Internet access. However, fairness remains...
Yow-Jian Lin, Katherine Guo, Sanjoy Paul
SIGCOMM
1992
ACM
14 years 1 months ago
Supporting Real-Time Applications in an Integrated Services Packet Network: Architecture and Mechanism
This paper considers the support of real-time applications in an Integrated Services Packet Network (ISPN). We rst review the characteristics of real-time applications. We observ...
David D. Clark, Scott Shenker, Lixia Zhang