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» Measuring visual consistency in 3d rendering systems
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CODES
2000
IEEE
15 years 8 months ago
Memory architecture for efficient utilization of SDRAM: a case study of the computation/memory access trade-off
This paper discusses the trade-off between calculations and memory accesses in a 3D graphics tile renderer for visualization of data from medical scanners. The performance require...
Thomas Gleerup, Hans Holten-Lund, Jan Madsen, Stee...
GEOINFO
2004
15 years 5 months ago
Parallel Volume Rendering for Ocean Visualization in a Cluster of PCs
Volume rendering techniques can be very useful in geographical information systems to provide meaningful and visual information about the surface and the interior of 3D datasets. ...
Alexandre Coelho, Marcio Nascimento, Cristiana Ben...
MICRO
2008
IEEE
114views Hardware» more  MICRO 2008»
15 years 10 months ago
Toward a multicore architecture for real-time ray-tracing
Significant improvement to visual quality for real-time 3D graphics requires modeling of complex illumination effects like soft-shadows, reflections, and diffuse lighting intera...
Venkatraman Govindaraju, Peter Djeu, Karthikeyan S...
VIS
2007
IEEE
125views Visualization» more  VIS 2007»
16 years 5 months ago
High-Quality Multimodal Volume Rendering for Preoperative Planning of Neurosurgical Interventions
Surgical approaches tailored to an individual patient's anatomy and pathology have become standard in neurosurgery. Precise preoperative planning of these procedures, however,...
Johanna Beyer, Markus Hadwiger, Stefan Wolfsberg...
ICRA
2003
IEEE
134views Robotics» more  ICRA 2003»
15 years 9 months ago
A telemanipulation system for psychophysical investigation of haptic interaction
We report an experimental high- delity system for making psychophysical measurements on human operators performing real, virtual, and real-remote 3D haptic manipulation tasks. Ope...
B. J. Unger, Roberta L. Klatzky, Ralph L. Hollis