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» Measuring visual consistency in 3d rendering systems
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IJRR
2010
105views more  IJRR 2010»
15 years 2 months ago
Design and Analysis of a Portable Indoor Localization Aid for the Visually Impaired
—In this paper, we present the design and analysis of a portable position and orientation (pose) estimation aid for the visually impaired. Our prototype navigation aid consists o...
Joel A. Hesch, Stergios I. Roumeliotis
HAPTICS
2008
IEEE
15 years 10 months ago
Non-contact Method for Producing Tactile Sensation Using Airborne Ultrasound
This paper describes a new tactile device which produces stress fields in 3D space. Combined with 3D stereoscopic displays, this device is expected to provide high-fidelity tacti...
Takayuki Iwamoto, Mari Tatezono, Hiroyuki Shinoda
ICPR
2002
IEEE
15 years 9 months ago
Detecting a Gazing Region by Visual Direction and Stereo Cameras
We develop a wearable vision system that consists of a user’s visual direction sensor and stereo cameras. First, we establish a method for calibrating the system so that it can ...
Akihiro Sugimoto, Akihiro Nakayama, Takashi Matsuy...
ICPP
2009
IEEE
15 years 11 months ago
End-to-End Study of Parallel Volume Rendering on the IBM Blue Gene/P
—In addition to their role as simulation engines, modern supercomputers can be harnessed for scientific visualization. Their extensive concurrency, parallel storage systems, and...
Tom Peterka, Hongfeng Yu, Robert B. Ross, Kwan-Liu...
JMM2
2006
111views more  JMM2 2006»
15 years 4 months ago
Employing the Hand as an Interface Device
We propose algorithms and applications for using the hand as an interface device in virtual and physical spaces. In virtual drawing, by tracking the hand in 3D and estimating a vir...
Afshin Sepehri, Yaser Yacoob, Larry S. Davis