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» Measuring visual consistency in 3d rendering systems
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TROB
2008
106views more  TROB 2008»
15 years 3 months ago
Discovering Higher Level Structure in Visual SLAM
We describe a novel method for discovering and incorporating higher level map structure in a real-time visual SLAM system. Previous approaches use sparse maps, populated by isolate...
Andrew P. Gee, Denis Chekhlov, Andrew Calway, Walt...
IVS
2008
124views more  IVS 2008»
15 years 4 months ago
Mobile analytics for emergency response and training
During emergency response events, situational awareness is critical in effectively managing and safe-guarding civilians and in-field personnel. To better support both command cent...
SungYe Kim, Ross Maciejewski, Karl Ostmo, Edward J...
IROS
2008
IEEE
230views Robotics» more  IROS 2008»
15 years 10 months ago
Visual recognition of grasps for human-to-robot mapping
— This paper presents a vision based method for grasp classification. It is developed as part of a Programming by Demonstration (PbD) system for which recognition of objects and...
Hedvig Kjellström, Javier Romero, Danica Krag...
WSCG
2004
282views more  WSCG 2004»
15 years 5 months ago
High-Quality Silhouette Illustration for Texture-Based Volume Rendering
We present an accurate, interactive silhouette extraction mechanism for texture-based volume rendering. Compared to previous approaches, our system guarantees silhouettes of a use...
Zoltán Nagy, Reinhard Klein
149
Voted
VIS
2007
IEEE
216views Visualization» more  VIS 2007»
16 years 5 months ago
Interactive Isosurface Ray Tracing of Time-Varying Tetrahedral Volumes
Abstract-- We describe a system for interactively rendering isosurfaces of tetrahedral finite-element scalar fields using coherent ray tracing techniques on the CPU. By employing s...
Ingo Wald, Heiko Friedrich, Aaron Knoll, Charle...