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» Measuring visual consistency in 3d rendering systems
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PERCOM
2010
ACM
15 years 1 months ago
A visual, open-ended approach to prototyping ubiquitous computing applications
By nature, ubiquitous computing applications are intimately intertwined with users' everyday life. This situation is challenging because it requires to make the development of...
Zoé Drey, Charles Consel
124
Voted
VR
1999
IEEE
167views Virtual Reality» more  VR 1999»
15 years 8 months ago
User-Centered Design and Evaluation of a Real-Time Battlefield Visualization Virtual Environment
The ever-increasing power of computers and hardware rendering systems has, to date, primarily motivated the creation of visually rich and perceptually realistic virtual environmen...
Deborah Hix, J. Edward Swan II, Joseph L. Gabbard,...
3DPVT
2004
IEEE
104views Visualization» more  3DPVT 2004»
15 years 7 months ago
Interactive Modeling from Dense Color and Sparse Depth
We are developing a system for interactive modeling of real world scenes. The acquisition device consists of a video camera enhanced with an attached laser system. As the operator...
Voicu Popescu, Elisha Sacks, Gleb Bahmutov
ICMCS
2010
IEEE
186views Multimedia» more  ICMCS 2010»
15 years 5 months ago
Worthy visual content on mobile through interactive video streaming
This paper builds on an interactive streaming architecture that supports both user feedback interpretation, and temporal juxtaposition of multiple video bitstreams in a single str...
Ivan Alen Fernandez, Christophe De Vleeschouwer, F...
VRST
2009
ACM
15 years 10 months ago
Judgment of natural perspective projections in head-mounted display environments
The display units integrated in todays head-mounted displays (HMDs) provide only a limited field of view (FOV) to the virtual world. In order to present an undistorted view to th...
Frank Steinicke, Gerd Bruder, Klaus Hinrichs, Scot...