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WSCG
2004
209views more  WSCG 2004»
15 years 5 months ago
Cinematic Camera Control in 3D Computer Games
Good camera control and planning techniques in 3D computer games can give players deeper feelings about atmosphere of games. However, most modern computer games use fixed point-of...
Ting-Chieh Lin, Zen-Chung Shih, Yu-Ting Tsai
NIPS
2000
15 years 5 months ago
Dendritic Compartmentalization Could Underlie Competition and Attentional Biasing of Simultaneous Visual Stimuli
Neurons in area V4 have relatively large receptive fields (RFs), so multiple visual features are simultaneously "seen" by these cells. Recordings from single V4 neurons ...
Kevin A. Archie, Bartlett W. Mel
IEE
2008
97views more  IEE 2008»
15 years 4 months ago
Object-oriented concept analysis for software modularisation
: Modularity is one of the most important principles in software engineering and a necessity for every practical software. Since the design space of software is generally quite lar...
H. H. Kim, Doo-Hwan Bae
IJRR
2008
98views more  IJRR 2008»
15 years 4 months ago
Automatic Configuration Recognition Methods in Modular Robots
Recognizing useful modular robot configurations composed of hundreds of modules is a significant challenge. Matching a new modular robot configuration to a library of known configu...
Michael Park, Sachin Chitta, Alex Teichman, Mark Y...
PR
2008
120views more  PR 2008»
15 years 4 months ago
Fuzzy integral based information fusion for classification of highly confusable non-speech sounds
Acoustic event classification may help to describe acoustic scenes and contribute to improve the robustness of speech technologies. In this work, fusion of different information s...
Andrey Temko, Dusan Macho, Climent Nadeu