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VRML
2004
ACM
15 years 10 months ago
A VRML97-X3D extension for massive scenery management in virtual worlds
In this paper we present a VRML97-X3D extension to describe precomputed visibility relationships in the context of progressive transmission as well as real time visualization of m...
Jean-Eudes Marvie, Kadi Bouatouch
169
Voted
CF
2010
ACM
15 years 9 months ago
Load balancing using dynamic cache allocation
Supercomputers need a huge budget to be built and maintained. To maximize the usage of their resources, application developers spend time to optimize the code of the parallel appl...
Miquel Moretó, Francisco J. Cazorla, Rizos ...
SIGMETRICS
2010
ACM
201views Hardware» more  SIGMETRICS 2010»
15 years 9 months ago
Transparent, lightweight application execution replay on commodity multiprocessor operating systems
We present S, the first system to provide transparent, lowoverhead application record-replay and the ability to go live from replayed execution. S i...
Oren Laadan, Nicolas Viennot, Jason Nieh
RTCSA
1998
IEEE
15 years 9 months ago
Wait-Free Snapshots in Real-Time Systems: Algorithms and Performance
Snap-shot mechanisms are used to read a globally consistent set of variable values. Such a mechanism can be used to solve a variety of communication and synchronization problems, ...
Andreas Ermedahl, Hans Hansson, Marina Papatrianta...
ASPLOS
2010
ACM
15 years 7 months ago
Decoupling contention management from scheduling
Many parallel applications exhibit unpredictable communication between threads, leading to contention for shared objects. The choice of contention management strategy impacts stro...
Ryan Johnson, Radu Stoica, Anastasia Ailamaki, Tod...