Traditional Computer-Aided Teaching and Learning (CAT/CAL) environments in multimedia-based teleeducation do not empower knowledge consumers (trainees, students etc.) to practice ...
As knowledge becomes the primary focus of work in many industries, virtual communities and groups are emerging as part of new organizational forms. Within these virtual forms, eff...
Second Life is an online 3D virtual environment that offers interesting potential for use in education due to its widespread availability, flexibility, and its use of standard pla...
This study investigated the extent to which the social constructivist approach can be applied to the teaching/learning of translation strategies in an e-learning environment. To a...
The increasing use of multimedia in education makes text-production with computers important for students. What kind of role does the Internet play here as an external source of i...