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CHI
2006
ACM
14 years 8 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff
CHI
2004
ACM
14 years 8 months ago
Science at the Speed of Thought
Abstract. In this paper we describe a virtual laboratory that is designed to accelerate scientific exploration and discovery by minimizing the time between the generation of a scie...
Judith Ellen Devaney, Steven G. Satterfield, John ...
ICSE
2005
IEEE-ACM
14 years 7 months ago
A B.S. degree in informatics: contextualizing software engineering education
Software engineering (SE) is very different in focus from traditional computer science: it is not just about computers and software, but as much about the context in which they ar...
André van der Hoek, David G. Kay, Debra J. ...
ESSOS
2009
Springer
14 years 2 months ago
Protection Poker: Structuring Software Security Risk Assessment and Knowledge Transfer
Discovery of security vulnerabilities is on the rise. As a result, software development teams must place a higher priority on preventing the injection of vulnerabilities in softwar...
Laurie Williams, Michael Gegick, Andrew Meneely
AIED
2009
Springer
14 years 2 months ago
Are Your Students Working Creatively Together? Automatically Recognizing Creative Turns in Student e-Discussions
In this paper, we discuss how Artificial Intelligence (AI) techniques might be brought to bear in automatically recognizing “creative reasoning” in student e-discussions. An AI...
Bruce M. McLaren, Rupert Wegerif, Jan Miksatko, Ol...