Crowd simulation is a complex and challenging domain. Crowds demonstrate many complex behaviours and are consequently difficult to model for realistic simulation systems. Analyzing...
Abstract. Most of the new embedded systems require high performance processors at low power. To cater to these needs, most semiconductor companies are designing multi-core processo...
In this paper, techniques for optimization of net algorithms describing parallel asynchronous computations and derived from cycling and branching behavioral descriptions are prese...
Anatoly Prihozhy, Daniel Mlynek, Michail Solomenni...
We describe a framework for time-critical rendering of graphics scenes composed of a large number of objects having complex geometric descriptions. Our technique relies upon a sce...
In this paper, we present an approach to synthesize multiple behavior modules. Given n DFGs to be implemented, the previous methods scheduled each of them sequentially, and implem...
Ju Hwan Yi, Hoon Choi, In-Cheol Park, Seung Ho Hwa...