We discuss a new concept of agent programs that combines logic programming with reasoning about actions. These agent logic programs are characterized by a clear separation between ...
Conrad Drescher, Stephan Schiffel, Michael Thielsc...
This article builds on insights into how humans cope with emotion to guide the design of virtual humans. Although coping is increasingly viewed in the psychological literature as ...
To create a realistic environment, some simulations require simulated agents with human behavior pattern. Creating such agents with realistic behavior can be a tedious and time con...
Multi-case-base reasoning (MCBR) extends case-based reasoning to draw on multiple case bases that may address somewhat different tasks. In MCBR, an agent selectively supplements i...
In this paper, we introduce a toolkit called SceneMaker for authoring scenes for adaptive, interactive performances. These performances are based on automatically generated and pr...
Patrick Gebhard, Michael Kipp, Martin Klesen, Thom...