Vertex texturing is state-of-the-art functionality of vertex. Thus, traditional texture caches used in RE are not the 3D geometry processor. However, it aggravates the always appli...
Image processing applications tend to access their data non-sequentially and reuse that data infrequently. As a result, they tend to perform poorly on conventional memory systems ...
Lixin Zhang, John B. Carter, Wilson C. Hsieh, Sall...
Concurrent multithreaded architectures exploit both instruction-level and thread-level parallelism through a combination of branch prediction and thread-level control speculation. ...
Abstract: Main memory has become one of the largest contributors to overall energy consumption and offers many opportunities for power/energy reduction. In this paper, we propose ...
Nevine AbouGhazaleh, Bruce R. Childers, Daniel Mos...
Caching techniques have been an efficient mechanism for mitigating the effects of the processor-memory speed gap. Traditional multi-level SRAM-based cache hierarchies, especially...