Sciweavers

276 search results - page 18 / 56
» Memory Organization for Improved Data Cache Performance in E...
Sort
View
ISCAS
2006
IEEE
142views Hardware» more  ISCAS 2006»
14 years 1 months ago
An efficient texture cache for programmable vertex shaders
Vertex texturing is state-of-the-art functionality of vertex. Thus, traditional texture caches used in RE are not the 3D geometry processor. However, it aggravates the always appli...
Seunghyun Cho, Chang-Hyo Yu, Lee-Sup Kim
IEEEPACT
1999
IEEE
13 years 11 months ago
Memory System Support for Image Processing
Image processing applications tend to access their data non-sequentially and reuse that data infrequently. As a result, they tend to perform poorly on conventional memory systems ...
Lixin Zhang, John B. Carter, Wilson C. Hsieh, Sall...
IPPS
2003
IEEE
14 years 20 days ago
Using Incorrect Speculation to Prefetch Data in a Concurrent Multithreaded Processor
Concurrent multithreaded architectures exploit both instruction-level and thread-level parallelism through a combination of branch prediction and thread-level control speculation. ...
Ying Chen, Resit Sendag, David J. Lilja
IJES
2007
71views more  IJES 2007»
13 years 7 months ago
Power management in external memory using PA-CDRAM
Abstract: Main memory has become one of the largest contributors to overall energy consumption and offers many opportunities for power/energy reduction. In this paper, we propose ...
Nevine AbouGhazaleh, Bruce R. Childers, Daniel Mos...
ISCA
2009
IEEE
189views Hardware» more  ISCA 2009»
14 years 2 months ago
Hybrid cache architecture with disparate memory technologies
Caching techniques have been an efficient mechanism for mitigating the effects of the processor-memory speed gap. Traditional multi-level SRAM-based cache hierarchies, especially...
Xiaoxia Wu, Jian Li, Lixin Zhang, Evan Speight, Ra...