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CGI
2004
IEEE
13 years 11 months ago
Real-Time Dynamic Wrinkles
This paper proposes a new method for designing dynamic wrinkles that appear and disappear according to the underlying deformation of tissues. The user positions and orients wrinkl...
Caroline Larboulette, Marie-Paule Cani
TVCG
2011
196views more  TVCG 2011»
13 years 2 months ago
Measurement-Based Modeling of Contact Forces and Textures for Haptic Rendering
—Haptic texture represents the fine-grained attributes of an object’s surface and is related to physical characteristics such as roughness and stiffness. We introduce an inter...
Jochen Lang, Sheldon Andrews
CORR
2006
Springer
146views Education» more  CORR 2006»
13 years 7 months ago
The Haar Wavelet Transform of a Dendrogram
While there is a very long tradition of approximating a data array by projecting row or column vectors into a lower dimensional subspace the direct approximation of a data matrix ...
Fionn Murtagh
JSAC
2006
112views more  JSAC 2006»
13 years 7 months ago
Performance Optimizations for Deploying VoIP Services in Mesh Networks
In the recent past, there has been a tremendous increase in the popularity of VoIP services as a result of huge growth in broadband access. The same voice-over-Internet protocol (V...
Samrat Ganguly, Vishnu Navda, Kyungtae Kim, Anand ...
DCC
2005
IEEE
14 years 7 months ago
Progressive Low Bit Rate Coding of Simple 3D Objects with Matching Pursuit
This paper presents a low rate progressive 3D mesh compression scheme for simple genuszero 3D objects. The proposed scheme is based on signal representation using redundant expans...
Ivana Tosic, Pascal Frossard, Pierre Vandergheynst