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CGF
2011
13 years 1 months ago
SQuad: Compact Representation for Triangle Meshes
The SQuad data structure represents the connectivity of a triangle mesh by its “S table” of about 2 rpt (integer references per triangle). Yet it allows for a simple implement...
Topraj Gurung, Daniel E. Laney, Peter Lindstrom, J...
VISUALIZATION
1999
IEEE
14 years 1 months ago
Time-Critical Multiresolution Scene Rendering
We describe a framework for time-critical rendering of graphics scenes composed of a large number of objects having complex geometric descriptions. Our technique relies upon a sce...
Enrico Gobbetti, Eric Bouvier
ICCAD
2000
IEEE
138views Hardware» more  ICCAD 2000»
14 years 2 months ago
Fast Analysis and Optimization of Power/Ground Networks
This paper presents an efficient method for optimizing power/ground (P/G) networks by widening wires and adding decoupling capacitors (decaps). It proposes a structured skeleton t...
Haihua Su, Kaushik Gala, Sachin S. Sapatnekar
INFOCOM
2005
IEEE
14 years 3 months ago
Optimal load-balancing
— This paper is about load-balancing packets across multiple paths inside a switch, or across a network. It is motivated by the recent interest in load-balanced switches. Load-ba...
Isaac Keslassy, Cheng-Shang Chang, Nick McKeown, D...
VMV
2003
151views Visualization» more  VMV 2003»
13 years 11 months ago
Optimized Spatial Hashing for Collision Detection of Deformable Objects
We propose a new approach to collision and self– collision detection of dynamically deforming objects that consist of tetrahedrons. Tetrahedral meshes are commonly used to repre...
Matthias Teschner, Bruno Heidelberger, Matthias M&...